![]() ![]() After NeoGeo's dissolution, Ton Roosendaal founded Not a Number Technologies (NaN) in June 1998 to further develop Blender, initially distributing it as shareware until NaN went bankrupt in 2002. NeoGeo was later dissolved, and its client contracts were taken over by another company. ![]() On January 1, 1998, Blender was released publicly online as SGI freeware. Some design choices and experiences for Blender were carried over from an earlier software application, called Traces, that Roosendaal developed for NeoGeo on the Commodore Amiga platform during the 1987–1991 period. The name Blender was inspired by a song by the Swiss electronic band Yello, from the album Baby, which NeoGeo used in its showreel. Version 1.00 was released in January 1995, with the primary author being company co-owner and software developer Ton Roosendaal. Hi, on my system Im also seeing performance downgrades when attempting to use more than 1 thread: > confirmed on blender.chat that performance is much better now with multi-threading, so it appears the main performance issue on Windows is solved. Wouldnt mind if we could see some overall performance improvements in the texture painting space │This info text was generated by the Fast PBR Viewport Render addon! │ │ - GPU Driver Version: NVIDIA Corporation 4.5.0 NVIDIA 511.79 │ │ - GPU: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 │ │ * Platform this Blender instance was built for: │ │ - C:\Users\olliv\Desktop\Olliver\programs\Blender\blender-3.1.0-beta 64-release\blender.exe│ Hi, on my system Im also seeing performance downgrades when attempting to use more than 1 thread: mCjrYksuvf.mp4 │Blender
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